AI Insights · Timothy · October 2022
Top Dinosaur Games on Android in Australia: Q3 2022 Performance
Explore the performance of the top 5 dinosaur games on the Android platform in Australia during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top dinosaur games on the Android platform in Australia demonstrated varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Merge Master: Dinosaur Monster saw a fluctuating trend in weekly revenue, peaking at approximately $25 in early August and then stabilizing around $13 towards the end of September. The game’s weekly downloads reached a high of about 3.6K in early August, but gradually declined to around 1.4K by the end of the quarter. Active users followed a similar downward trend, starting from 8.1K at the beginning of the quarter and decreasing to about 5.9K by the end.
Dino Domination experienced a significant boost in weekly downloads, peaking at approximately 3.9K in late July before settling to around 865 by the end of September. The active user count followed, starting at 19 and rising to a peak of 2.8K in late July before slightly decreasing to 1.9K at the quarter's end.
Jurassic World Alive exhibited strong weekly revenue, starting at around $6.3K and peaking at approximately $9.1K in early August. However, revenue saw a decline towards the end of the quarter, settling at about $4.9K. Weekly downloads showed a steady but low trend, averaging around 1K downloads per week, while active users remained relatively stable, fluctuating between 2.5K and 2.1K throughout the quarter.
Jurassic World™: The Game maintained a consistent revenue stream, peaking at approximately $7.2K in early July before declining to around $2.6K by the end of September. Weekly downloads were stable, averaging around 800-1K per week. Active users showed a slight decline from 2.8K to 2.7K during the quarter.
Hyper Evolution had a modest weekly revenue, peaking at around $28 in early September. Weekly downloads saw a high of about 1K in mid-July, gradually decreasing to about 435 by the end of the quarter. Active users remained relatively stable, starting at around 4.8K and ending the quarter at approximately 4K.
For more detailed insights and data on these games, visit Sensor Tower.